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I patch intern/ghost/intern/GHOST_WindowX11.cpp anyway. However, under linux (arch in my case) side-by-side stereo or similar cases will fail with "X11 glXQueryVersion() failes, verify working openGL system! initial window could not find GLX extension, exit!" I use blender for modeling as I am used to blender way while publish games with unity 3D because of its performance and cross-platform.īlender stereo works fine under win7 without any problems so far. In stead of comparing them, I would like to combine them. The angrybot example can run smoothly on my phones and tablet. I guess unity 3D is more optimized on performance as an commercial software which is pricing thousand dollars on its pro version. Like different programming language, it depends on which is more convenient for u. In terms of UI, I do not think there could any major pros or cons. Unity 3D is a more professional game engine. I would like remain blender as mainly a modeling and animation tool. I felt a little laggy while playing mono example from gamekit on my i5 laptop, and more laggy on my moto xoom.
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With gamekit,, you can export your blender game to android and iphone. There is not any problem to develop a game with BGE. I just wanna talk about how I feel.īGE is great and handy. It is unfair to compare these two as one is open source and the other is commercial. Blender and unity 3D are 2 game engines I am playing with.